Back to playbooks

    Escape the Toilet and DaBaby game (unnamed/meme game) by Raphael Kramer

    Featured in

    Turning viral internet memes into profitable mobile apps and games through rapid development and distribution expertise.

    Raised Exited first company for 6 figures

    Core Founder Skill

    Non-technical
    Marketer

    Available Resources

    No money

    Product Type

    Mobile App
    AI tool

    Business Model

    Pricing tiers

    Growth & Distribution

    TikTok
    Influencers
    Paid ads
    Content-first

    Idea Validation Method

    Comment mining

    Summary

    Raphael Kramer, starting at 13, built over 50 apps and games by identifying viral trends, rapidly developing simple no-code games, and leveraging social media (especially TikTok) for massive downloads. His focus was on mastering distribution and marketing, leading to significant ad revenue and multiple exits.

    Founder Moves

    Rapid Trendspotting & No-Code Prototyping

    What worked
    Context

    Monitor social media (e.g., TikTok) for emerging viral content and memes.; Prioritize speed over perfection, using no-code platforms to launch quickly.; Transform 2D memes into interactive experiences that allow users to 'be' or 'do' the meme.

    What they did

    Identify viral internet memes and trends early, then quickly build interactive games or apps around them using no-code tools.

    TikTok-First Distribution Engine

    What worked
    Context

    Create 'dev log' style TikTok videos showing the game's development and gameplay related to the viral trend.; Continuously A/B test video hooks and content to optimize for virality on TikTok.; Allow initial TikTok virality to fuel word-of-mouth sharing and push the app onto App Store charts, generating further organic downloads.

    What they did

    Leverage personal brand and trend-aligned content on TikTok to drive initial virality and downloads, then capitalize on organic sharing and app store charting.

    Ad Monetization & Influencer Partnerships

    What worked
    Context

    Implement aggressive ad monetization strategies (e.g., Google AdMob with ads on death/revival) for quick revenue generation.; For games, partner with relevant influencers (e.g., Skibidi Toilet creator) offering significant equity to align incentives for promotion.; Identify influencers whose audience and content naturally align with the app's concept, ensuring authentic and effective promotion.

    What they did

    Monetize apps primarily through simple, frequent ad placements and strategically partner with influencers for massive distribution.

    Consumer Psychology & Problem Mining

    What worked
    Context

    Focus on consumer psychology for product design, especially onboarding and paywalls, to align with user motivations (e.g., insecurity for a debloating app).; Source app ideas by observing common problems and questions in social media comment sections (e.g., 'how do I debloat?').; Leverage a 'doom scrolling' habit to discover trends and unmet needs as a consumer.

    What they did

    Understand user psychology to build engaging products and identify app ideas by 'comment mining' for unaddressed problems.

    Tools Used